using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GamePanelView : UIBase
{
    public Text countDownTimeText,bossNowLevelText;
    public List<RankingListIcon> RankingListObjs=new List<RankingListIcon>();
    GamePanelControl control;
    override public void Init(){
        base.Init();
        control=new GamePanelControl(this);
    }
    public override void Open()
    {
        base.Open();
        control.Open();
    }
    public override void Update()
    {
        base.Update();
        control.Update();
    }
    public override void Close()
    {
        base.Close();
        control.Close();
    }
}
